Files
clawdmeter/firmware/src/theme.h
T
Hermann Björgvin Haraldsson b61936b42c Centralize colors in theme.h and propagate true-black background
- Extract design tokens to firmware/src/theme.h (THEME_BG, THEME_PANEL,
  THEME_TEXT, etc.); ui.cpp aliases COL_* to the THEME_* tokens
- Splash container + canvas COL_EMPTY now use THEME_BG / 0x0000 instead
  of the hardcoded 0x0f0f0f / 0x10A2 dark grey
- tools/convert_to_c.js maps "transparent" palette entries to 0x0000
  (true black) so regenerated splash_animations.h matches the new bg
- Re-regenerate splash_animations.h
- Convert logo to RGB565A8 (alpha plane) so it composites against any
  background — no more grey halo around the upper-left logo on screens
  where the bg differs from the previous baked-in 0x18E3 color
2026-05-11 01:04:11 +00:00

15 lines
702 B
C

#pragma once
#include <lvgl.h>
// Design tokens — single source of truth for UI colors. Anthropic-inspired
// dark palette, AMOLED-friendly (true black bg).
#define THEME_BG lv_color_hex(0x000000) // screen background
#define THEME_PANEL lv_color_hex(0x1f1f1e) // card/zone fill
#define THEME_TEXT lv_color_hex(0xfaf9f5) // primary text
#define THEME_DIM lv_color_hex(0xb0aea5) // secondary text
#define THEME_ACCENT lv_color_hex(0xd97757) // brand terra-cotta
#define THEME_GREEN lv_color_hex(0x788c5d)
#define THEME_AMBER lv_color_hex(0xd97757)
#define THEME_RED lv_color_hex(0xc0392b)
#define THEME_BAR_BG lv_color_hex(0x2a2a28) // unfilled bar track