Files
clawdmeter/firmware/src/idle.cpp
T
Hermann Björgvin HaraldssonandClaude Opus 4.7 ddb812ab5d brightness: user-cyclable level persisted to NVS, via idle
idle owns the panel brightness (it fades between a "full" level and 0), so
user brightness control routes through a new idle_set_awake_brightness():
idle now fades to a runtime awake level instead of the hard-coded
DISPLAY_DEFAULT_BRIGHTNESS, and the chosen level survives idle fades + wake.

brightness.{h,cpp} holds a 4-step ramp {64,128,200,255} (default 200 == the
old constant, so default behavior is unchanged) persisted to NVS, and applies
the level through idle. Wired to the PWR button in the next commit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 14:01:57 +00:00

123 lines
3.7 KiB
C++

#include <Arduino.h>
#include "idle.h"
#include "idle_cfg.h"
#include "hal/display_hal.h"
#include "hal/power_hal.h"
enum IdleState {
STATE_AWAKE,
STATE_FADING_OUT,
STATE_ASLEEP,
STATE_FADING_IN,
};
static IdleState state = STATE_AWAKE;
static uint32_t last_activity_ms = 0;
static uint32_t fade_started_ms = 0;
static uint32_t fade_last_step_ms = 0;
static uint8_t fade_from = DISPLAY_DEFAULT_BRIGHTNESS;
static uint8_t fade_to = 0;
static uint8_t awake_brightness = DISPLAY_DEFAULT_BRIGHTNESS; // user-set "full" level (brightness.cpp)
static void apply_brightness(uint8_t b) {
display_hal_set_brightness(b);
}
static void begin_fade(uint8_t to, uint32_t now) {
fade_from = (to == 0) ? awake_brightness : 0;
fade_to = to;
fade_started_ms = now;
fade_last_step_ms = now;
}
void idle_init(void) {
state = STATE_AWAKE;
last_activity_ms = millis();
apply_brightness(awake_brightness);
}
void idle_set_awake_brightness(uint8_t level) {
awake_brightness = level;
// Apply now if fully awake so a button press is visible immediately;
// during fades/sleep the next fade-in picks it up.
if (state == STATE_AWAKE) apply_brightness(level);
}
void idle_note_activity(void) {
last_activity_ms = millis();
if (state == STATE_FADING_IN) return;
if (state == STATE_AWAKE) return;
// Asleep/fading-out shouldn't reach here in normal flow (callers gate via
// idle_consume_wake_press first), but if it does: trigger a wake.
begin_fade(awake_brightness, last_activity_ms);
state = STATE_FADING_IN;
}
bool idle_consume_wake_press(void) {
if (state == STATE_ASLEEP || state == STATE_FADING_OUT) {
uint32_t now = millis();
last_activity_ms = now;
begin_fade(awake_brightness, now);
state = STATE_FADING_IN;
return true;
}
if (state == STATE_FADING_IN) {
// Mid-wake — still swallow this press; the user shouldn't get a
// half-wake half-action surprise.
last_activity_ms = millis();
return true;
}
last_activity_ms = millis();
return false;
}
bool idle_is_asleep(void) {
return state == STATE_ASLEEP || state == STATE_FADING_OUT;
}
void idle_tick(void) {
uint32_t now = millis();
// While on USB power (if configured), don't sleep — and wake from sleep
// when power comes back. Treats USB-in as continuous activity.
if (!IDLE_SLEEP_WHEN_CHARGING && power_hal_is_vbus_in()) {
last_activity_ms = now;
if (state == STATE_ASLEEP || state == STATE_FADING_OUT) {
begin_fade(awake_brightness, now);
state = STATE_FADING_IN;
}
}
switch (state) {
case STATE_AWAKE:
if (now - last_activity_ms >= IDLE_TIMEOUT_MS) {
begin_fade(0, now);
state = STATE_FADING_OUT;
}
break;
case STATE_FADING_OUT:
case STATE_FADING_IN: {
if (now - fade_last_step_ms < IDLE_FADE_STEP_MS) break;
fade_last_step_ms = now;
uint32_t dur = (state == STATE_FADING_OUT) ? IDLE_FADE_OUT_MS : IDLE_FADE_IN_MS;
uint32_t elapsed = now - fade_started_ms;
if (elapsed >= dur) {
apply_brightness(fade_to);
state = (state == STATE_FADING_OUT) ? STATE_ASLEEP : STATE_AWAKE;
} else {
// Linear interpolation fade_from -> fade_to over dur ms.
int32_t span = (int32_t)fade_to - (int32_t)fade_from;
int32_t b = (int32_t)fade_from + (span * (int32_t)elapsed) / (int32_t)dur;
if (b < 0) b = 0;
if (b > 255) b = 255;
apply_brightness((uint8_t)b);
}
break;
}
case STATE_ASLEEP:
break;
}
}