Full hardware swap from Panlee SC01 Plus (480×320 IPS) to Waveshare 2.16" square AMOLED (480×480, CO5300 + CST9220 + AXP2101 + QMI8658). Library stack moves to Arduino_GFX, SensorLib, XPowersLib on the pioarduino platform 55.03.38-1 (Arduino Core 3.x). UI: - 4 screens (splash, usage, controller, bluetooth) with 3-button physical navigation: GPIO 0 = prev, AXP PKEY = cycle, GPIO 18 = next. - IMU-driven 90° auto-rotation. CO5300 can't rotate via MADCTL, so flush callback does CPU strip-rotation in PARTIAL render mode. Rotation transitions use AMOLED brightness flash (instant black → redraw → ramp). - Battery indicator (Lucide icons) in upper-right, RGB565A8 alpha so it blends over the splash animations. - USB plugged/unplugged auto-switches between Usage and Controller screens (suppressed while on splash). - Fonts and icons re-scaled ~1.9× for the higher-DPI panel; 20px margins to clear rounded corners. Splash: - 13 × 20×20 pixel-art creature animations sourced from claudepix.vercel.app via tools/scrape_claudepix.js (scraper handles both PRESET creature-engine and standalone FRAMES+PAL formats). tools/convert_to_c.js emits firmware/src/splash_animations.h. Attribution preserved in README and the generated header. Tooling: - tools/png_to_lvgl.js converts alpha PNGs to LVGL RGB565A8 (planar layout, with --tint to colorize Lucide black-on-transparent sources). - tools/scrape_claudepix.js, tools/convert_to_c.js for the splash pipeline. Docs: - New worktree CLAUDE.md with hardware pin map, file inventory, build commands, and the 8 critical gotchas (CO5300 rotation, OPI PSRAM, pioarduino requirement, LVGL 9 font patching, centralized touch read, even-aligned flush regions, touch swap/mirror values, RGB565A8 layout). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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Project context
ESP32-S3 firmware for a desk-side Claude Code usage monitor on a Waveshare ESP32-S3-Touch-AMOLED-2.16 board (480×480 square AMOLED). Connects to a host daemon over BLE; daemon polls Anthropic API for usage data.
This file is for future Claude Code sessions to bootstrap quickly. Read this first.
Hardware (critical pins)
- Display: CO5300 AMOLED via QSPI (CS=12, SCLK=38, SDIO0..3=4..7, RST=2)
- Touch: CST9220 via I2C (SDA=15, SCL=14, INT=11, addr=0x5A)
- PMU: AXP2101 on same I2C bus (addr=0x34) — battery, USB VBUS, PWR button IRQ
- IMU: QMI8658 on same I2C bus (addr=0x6B) — accelerometer for auto-rotation
- Buttons: GPIO 0 (left/back), GPIO 18 (right/forward), AXP PKEY (middle/PWR)
Architecture
main.cpp — setup(), loop(), button polling, rotation flash, USB-state screen switching
display_cfg.h — pin defines, extern object decls
ui.{h,cpp} — 4-screen UI (splash, usage, controller, bluetooth), screen cycling
splash.{h,cpp} — 20×20 pixel-art animation engine, 24× upscale to 480×480
imu.{h,cpp} — accelerometer-driven rotation tracker (returns 0..3)
power.{h,cpp} — AXP2101 wrapper (battery %, charging, VBUS, PWR button)
touch.{h,cpp} — gesture state machine (zone taps, swipes, holds) on controller screen
ble.{h,cpp} — NimBLE peripheral: custom data service + HID keyboard
hid.{h,cpp} — gesture → HID keycode mapping
data.h — UsageData struct
icons.h — icon arrays. Battery (5×) are RGB565A8 with alpha; rest are raw RGB565.
logo.h — 80×80 RGB565 logo
font_*.c — pre-compiled LVGL 9 bitmap fonts (Tiempos 56, Styrene 48/28/24/20, Mono 32)
splash_animations.h — generated, do not hand-edit
Build / flash
pio run -d firmware # build
pio run -d firmware -t upload --upload-port /dev/ttyACM0 # flash (binary path uses USB JTAG)
/home/hermann/.platformio/penv/bin/pio if pio isn't on PATH.
Device shows up as /dev/ttyACM0 (Espressif USB JTAG/serial debug unit). No boot-mode gymnastics needed — direct flash works.
Critical gotchas
- CO5300 cannot rotate. Its MADCTL only supports axis flips, not column/row exchange. Rotation is done by CPU pixel remapping in
my_flush_cbin main.cpp. We use PARTIAL render mode with strip rotation (small 480×40 strips, fast). On rotation change → AMOLED brightness flash → force redraw. - OPI PSRAM required:
board_build.arduino.memory_type = qio_opiin platformio.ini. Without this,MALLOC_CAP_SPIRAMreturns NULL and the screen is black. - pioarduino platform required. GFX Library for Arduino needs Arduino Core 3.x (
esp32-hal-periman.h), not the 2.x that standardespressif32ships. We pinpioarduino/platform-espressif3255.03.38-1. - LVGL 9 font patching.
lv_font_convoutputs LVGL 8 format. Must remove#if LVGL_VERSION_MAJOR >= 8guards, drop.cachefield, add.release_glyph,.kerning,.static_bitmap,.fallback,.user_data. Without patching, fonts render invisible. - Touch reading must be centralized. CST9220's
getPoint()does a full I2C transaction. Calling it from both LVGLmy_touch_cbandtouch.cpp:get_touch()consumed each other's data, causing key-spam and broken swipes. Nowtouch_read()is called once per loop in main.cpp; both LVGL and gesture engine read fromtouch_pressed/touch_x/touch_yshared state. - CO5300 needs even-aligned flush regions.
rounder_cbenforces this. - Touch
setSwapXY(true)andsetMirrorXY(true, false)are the empirically-correct values for default rotation 0. IMU rotation logic doesn't change touch mapping (it does CPU-side rotation of the rendered pixels, so LVGL still thinks the display is portrait at 0°). - LVGL RGB565A8 is planar.
w*hRGB565 pixels followed byw*halpha bytes;data_size = w*h*3,stride = w*2. Useinit_icon_dsc_rgb565a8()for icons that overlap non-uniform backgrounds (e.g. battery over splash). Lucide source PNGs are black-on-transparent — converter must tint to white or icons render invisible. Seetools/png_to_lvgl.js.
Icons
tools/png_to_lvgl.js <input.png> <symbol> [W_MACRO] [H_MACRO] [--tint=RRGGBB | --no-tint] converts an alpha PNG to RGB565A8. Default tint is white (0xFFFFFF) — necessary for Lucide PNGs. Splice output into firmware/src/icons.h and use init_icon_dsc_rgb565a8() in ui.cpp. Currently only the 5 battery icons use this format; the rest are still raw RGB565 baked over the panel background, fine because they live inside opaque zones.
Splash animations
13 × 20×20 pixel-art creature animations sourced from claudepix.vercel.app. Pipeline:
node tools/scrape_claudepix.js # → tools/claudepix_data/*.json
node tools/convert_to_c.js # → firmware/src/splash_animations.h
Each animation has a per-animation 10-color RGB565 palette. Cell values 0..9 index it. Default boot screen.
User profile / preferences
See ~/.claude/projects/.../memory/ files for persistent context (user is an embedded-beginner senior dev, brand-conscious, prefers iterative UI refinement, dislikes me authoring my own art when third-party assets are intended). Always read those memory files at session start.
Recent session highlights
- Migrated from Panlee SC01 Plus (480×320 IPS) to Waveshare 2.16" AMOLED (480×480 square). Full hardware/library swap.
- Added IMU auto-rotation, battery indicator, USB-state-aware screen switching.
- Added splash screen with scraped pixel-art animations and 3-button physical input layout.
- Fonts and icons re-scaled ~1.9× for the higher-DPI panel.
- All UI margins widened to 20px to clear the rounded display corners.
- Battery icons converted to RGB565A8 alpha so they blend cleanly over the splash animations.
Daemon / host side
Unchanged from original project. Python daemon (daemon/) reads OAuth token, polls Anthropic API, sends JSON over BLE GATT. Run with systemctl --user start claude-usage-daemon.