- convert_to_c.js: remap the claudepix body color (#CD7F6A) to Anthropic brand terracotta (#D97757) so the splash creature matches the brand; regenerate splash_animations.h. - README: document the 3-second hold-to-pair gesture, drop the now-removed Bluetooth screen from the screenshots table + prose, and delete the Bluetooth screenshots (216 + 1.8"). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Splash animation tools
Two-step pipeline for getting third-party 20×20 pixel animations onto the device.
1. Scrape
node scrape_claudepix.js
Fetches the manifest from claudepix.vercel.app/app.js, then each animation's
HTML file, evaluates the embedded JS in a Node VM context (loading the same
creature-engine.js the site uses), and writes resolved frame data to
tools/claudepix_data/*.json.
Each output file looks like:
{
"filename": "idle_breathe.html",
"name": "idle breathe",
"category": "Idle",
"description": "...",
"frame_count": 17,
"frames": [{ "hold": 500, "grid": [[0,0,...],[0,1,1,...],...] }, ...]
}
Override URL or output dir with --base and --out.
2. Convert to C
node convert_to_c.js
Reads tools/claudepix_data/*.json and emits a single
firmware/src/splash_animations.h with:
splash_<ident>_frames[N][400]— per-frame cell codes (0 = empty, 1 = body, 2 = eye)splash_<ident>_holds[N]— per-frame hold time in mssplash_anims[]— master table with name, category, frame count, pointersSPLASH_ANIM_COUNT
The firmware (splash.cpp) consumes this header to render and animate.
Re-running
The scraper is idempotent — re-run any time the source library updates. The converter overwrites the header. Rebuild firmware after running both.
License note
The scraper hits a public site without a stated license. Confirm reuse is appropriate for your case before redistributing the output.