Commit Graph
5 Commits
Author SHA1 Message Date
Hermann Björgvin Haraldsson f1feacb3dc Remove dead functions and unused Montserrat font flags
Six public API functions had no callers anywhere in the firmware:
splash_prev, splash_set_active, splash_current_name, splash_count,
ble_is_connected, imu_set_rotation, power_is_usb_connected,
power_usb_changed. Trimming them lets power.cpp drop the VBUS state
machine (cached_usb, usb_changed_flag, last_vbus_ms,
enableVbusVoltageMeasure). usage_rate_reset becomes file-static since
the only caller is in usage_rate.cpp itself. Montserrat font flags in
platformio.ini were enabled but never referenced.
2026-05-11 02:19:45 +00:00
Hermann Björgvin Haraldsson 7ed4710d28 Drive splash animations by session usage rate
Group splash animations into four moods (idle/normal/active/heavy) and pick
which group plays based on a 5-min sliding rate of session_pct. Thresholds
sit at 0.10/0.20/0.33 %/min so Heavy fires when usage matches or beats the
5-hour session reset pace. Splash auto-rotates within the current group
every 20s; group recomputes on every BLE poll and the splash re-picks
immediately if it changes mid-display. 4-min minimum window prevents
single-sample bumps after boot from falsely landing in Heavy.
2026-05-11 02:05:38 +00:00
Hermann Björgvin Haraldsson b61936b42c Centralize colors in theme.h and propagate true-black background
- Extract design tokens to firmware/src/theme.h (THEME_BG, THEME_PANEL,
  THEME_TEXT, etc.); ui.cpp aliases COL_* to the THEME_* tokens
- Splash container + canvas COL_EMPTY now use THEME_BG / 0x0000 instead
  of the hardcoded 0x0f0f0f / 0x10A2 dark grey
- tools/convert_to_c.js maps "transparent" palette entries to 0x0000
  (true black) so regenerated splash_animations.h matches the new bg
- Re-regenerate splash_animations.h
- Convert logo to RGB565A8 (alpha plane) so it composites against any
  background — no more grey halo around the upper-left logo on screens
  where the bg differs from the previous baked-in 0x18E3 color
2026-05-11 01:04:11 +00:00
Hermann Björgvin Haraldsson 7fc8ed721a Remove Controller screen, global button shortcuts, touch-toggled splash
UX overhaul:
- Drop the Controller screen entirely (touch zones, swipe gestures, HID
  gesture engine, four icon arrays, hand icon)
- Two persistent screens (Usage, Bluetooth) cycled by the middle PWR
  button; splash becomes a touch-toggled welcome animation
- Left button (GPIO 0): hold to send Space (Claude Code voice-mode PTT)
- Right button (GPIO 18): press to send Shift+Tab (mode toggle)
- Middle button on splash cycles animations instead of screens
- Remove USB plug/unplug auto-switch (Controller was the unplug target)
- Hide battery indicator on splash when in LOW state — it's noisy over
  the pixel-art animations

Implementation:
- Delete firmware/src/hid.{cpp,h} and touch.{cpp,h}; their roles fold
  into main.cpp button handlers and LVGL CLICKED events respectively
- splash_get_root() exposes the splash container so ui.cpp can attach
  a click handler for the dismiss-on-tap behavior
- Tap detection uses LVGL's built-in LV_EVENT_CLICKED with event
  bubbling on the inner panels — debouncing is handled by LVGL
- On Bluetooth screen, only the Reset Bluetooth zone is clickable;
  taps elsewhere are no-ops (no conflict with splash toggle)

Docs:
- README: drop Controller from screens table, rewrite Physical buttons
  table, remove Gesture controls section
- CLAUDE.md: update file map, button assignments, drop gesture refs
2026-05-11 00:51:07 +00:00
Hermann Björgvin HaraldssonandClaude Opus 4.7 97a5443601 Migrate to Waveshare ESP32-S3-Touch-AMOLED-2.16 with auto-rotation, splash, and battery
Full hardware swap from Panlee SC01 Plus (480×320 IPS) to Waveshare 2.16"
square AMOLED (480×480, CO5300 + CST9220 + AXP2101 + QMI8658). Library
stack moves to Arduino_GFX, SensorLib, XPowersLib on the pioarduino
platform 55.03.38-1 (Arduino Core 3.x).

UI:
- 4 screens (splash, usage, controller, bluetooth) with 3-button physical
  navigation: GPIO 0 = prev, AXP PKEY = cycle, GPIO 18 = next.
- IMU-driven 90° auto-rotation. CO5300 can't rotate via MADCTL, so flush
  callback does CPU strip-rotation in PARTIAL render mode. Rotation
  transitions use AMOLED brightness flash (instant black → redraw → ramp).
- Battery indicator (Lucide icons) in upper-right, RGB565A8 alpha so it
  blends over the splash animations.
- USB plugged/unplugged auto-switches between Usage and Controller
  screens (suppressed while on splash).
- Fonts and icons re-scaled ~1.9× for the higher-DPI panel; 20px margins
  to clear rounded corners.

Splash:
- 13 × 20×20 pixel-art creature animations sourced from
  claudepix.vercel.app via tools/scrape_claudepix.js (scraper handles
  both PRESET creature-engine and standalone FRAMES+PAL formats).
  tools/convert_to_c.js emits firmware/src/splash_animations.h.
  Attribution preserved in README and the generated header.

Tooling:
- tools/png_to_lvgl.js converts alpha PNGs to LVGL RGB565A8 (planar
  layout, with --tint to colorize Lucide black-on-transparent sources).
- tools/scrape_claudepix.js, tools/convert_to_c.js for the splash
  pipeline.

Docs:
- New worktree CLAUDE.md with hardware pin map, file inventory, build
  commands, and the 8 critical gotchas (CO5300 rotation, OPI PSRAM,
  pioarduino requirement, LVGL 9 font patching, centralized touch read,
  even-aligned flush regions, touch swap/mirror values, RGB565A8 layout).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 22:04:04 +00:00