splash: brand terracotta tint; README + remove BT screenshots
- convert_to_c.js: remap the claudepix body color (#CD7F6A) to Anthropic brand terracotta (#D97757) so the splash creature matches the brand; regenerate splash_animations.h. - README: document the 3-second hold-to-pair gesture, drop the now-removed Bluetooth screen from the screenshots table + prose, and delete the Bluetooth screenshots (216 + 1.8"). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.7
parent
2b4a0802fa
commit
bd5d45cef3
@@ -14,14 +14,14 @@ The Clawd animations come from [claudepix](https://claudepix.vercel.app), [@amaa
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## Screens
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The device boots into the splash and stays there until you press the middle (PWR) button, which cycles between Usage and Bluetooth. Tap the screen anywhere (except the Reset zone on the Bluetooth screen) to flip back to the splash; tap again to dismiss it.
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The device boots into the splash. Tap the screen anywhere to switch to the Usage view; tap again to flip back to the splash.
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| Splash | Usage | Bluetooth |
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| :-------------------------------: | :-----------------------------: | :-------------------------------------: |
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|  |  |  |
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| Splash; touch-toggle anytime | Session and weekly utilization | Connection status and bond reset |
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| Splash | Usage |
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| :-------------------------------: | :-----------------------------: |
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|  |  |
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| Splash; touch-toggle anytime | Session and weekly utilization |
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While the splash is up, the middle button cycles animations instead of screens. The firmware also auto-rotates every 20 s within the current usage-rate group, so a long stretch on the splash isn't just one Clawd on loop.
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While the splash is up, the middle (PWR) button cycles animations. **Hold the power button for 3 seconds, then release, to put the device into pairing mode** — this clears the saved Bluetooth bond and re-advertises. The firmware also auto-rotates animations every 20 s within the current usage-rate group, so a long stretch on the splash isn't just one Clawd on loop.
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## Hardware
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@@ -103,7 +103,7 @@ bluetoothctl pair F4:12:FA:C0:8F:E5 # use your device's MAC
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bluetoothctl trust F4:12:FA:C0:8F:E5
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```
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The MAC address is shown on the Bluetooth screen — press the middle (PWR) button to cycle to it.
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To re-pair later, hold the power button for 3 seconds then release — the device clears its saved bond and re-advertises.
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### Install the daemon
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@@ -130,12 +130,12 @@ View logs: `journalctl --user -u claude-usage-daemon -f`
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## Physical buttons
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The board has three side buttons. Left and right do the same thing on every screen; the middle button is screen-aware.
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The board has three side buttons. Left and right send HID keys; the middle (PWR) button cycles splash animations and, held for 3 seconds, triggers pairing mode.
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| Button | GPIO | Function |
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| ---------------- | ------------ | -------------------------------------------------------------- |
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| **Left** | GPIO 0 | Hold to send Space (Claude Code voice-mode push-to-talk) |
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| **Middle** (PWR) | AXP2101 PKEY | Cycle screens (Usage ↔ Bluetooth); on splash, cycle animations |
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| **Middle** (PWR) | AXP2101 PKEY | On splash: cycle animations. Hold 3s + release: pairing mode |
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| **Right** | GPIO 18 | Press to send Shift+Tab (Claude Code mode toggle) |
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Space and Shift+Tab go out as standard BLE HID keyboard reports, so they trigger in whatever window has focus on the paired host — not just Claude Code.
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@@ -21,7 +21,7 @@ typedef struct {
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const uint16_t *holds;
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} splash_anim_def_t;
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static const uint16_t splash_idle_breathe_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
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static const uint16_t splash_idle_breathe_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
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static const uint8_t splash_idle_breathe_frames[16][400] = {
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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@@ -42,7 +42,7 @@ static const uint8_t splash_idle_breathe_frames[16][400] = {
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};
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static const uint16_t splash_idle_breathe_holds[16] = {500,200,280,80,360,200,320,80,700,200,300,500,200,80,80,340};
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static const uint16_t splash_idle_blink_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
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static const uint16_t splash_idle_blink_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
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static const uint8_t splash_idle_blink_frames[16][400] = {
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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@@ -63,7 +63,7 @@ static const uint8_t splash_idle_blink_frames[16][400] = {
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};
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static const uint16_t splash_idle_blink_holds[16] = {2400,60,100,60,80,220,1600,60,90,60,70,60,100,70,200,900};
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static const uint16_t splash_idle_look_around_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
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static const uint16_t splash_idle_look_around_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
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static const uint8_t splash_idle_look_around_frames[17][400] = {
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,2,1,1,1,1,1,2,1,1,1,0,0,0,0,0,0,0,1,1,1,2,1,1,1,1,1,2,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
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@@ -85,7 +85,7 @@ static const uint8_t splash_idle_look_around_frames[17][400] = {
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};
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static const uint16_t splash_idle_look_around_holds[17] = {800,200,500,300,200,400,400,200,500,300,200,500,200,400,300,200,700};
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static const uint16_t splash_expression_wink_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
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static const uint16_t splash_expression_wink_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
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static const uint8_t splash_expression_wink_frames[12][400] = {
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{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -102,7 +102,7 @@ static const uint8_t splash_expression_wink_frames[12][400] = {
|
||||
};
|
||||
static const uint16_t splash_expression_wink_holds[12] = {1200,100,120,150,120,100,100,400,100,100,80,800};
|
||||
|
||||
static const uint16_t splash_expression_surprise_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint16_t splash_expression_surprise_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint8_t splash_expression_surprise_frames[12][400] = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -119,7 +119,7 @@ static const uint8_t splash_expression_surprise_frames[12][400] = {
|
||||
};
|
||||
static const uint16_t splash_expression_surprise_holds[12] = {900,120,60,80,100,100,100,500,180,180,300,600};
|
||||
|
||||
static const uint16_t splash_expression_sleep_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint16_t splash_expression_sleep_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint8_t splash_expression_sleep_frames[24][400] = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -148,7 +148,7 @@ static const uint8_t splash_expression_sleep_frames[24][400] = {
|
||||
};
|
||||
static const uint16_t splash_expression_sleep_holds[24] = {600,400,300,300,300,300,300,300,300,300,300,300,300,400,700,400,500,300,300,300,300,300,300,400};
|
||||
|
||||
static const uint16_t splash_dance_bounce_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint16_t splash_dance_bounce_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint8_t splash_dance_bounce_frames[16][400] = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -169,7 +169,7 @@ static const uint8_t splash_dance_bounce_frames[16][400] = {
|
||||
};
|
||||
static const uint16_t splash_dance_bounce_holds[16] = {100,80,140,100,60,80,120,80,100,80,160,80,60,80,120,100};
|
||||
|
||||
static const uint16_t splash_dance_sway_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint16_t splash_dance_sway_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint8_t splash_dance_sway_frames[12][400] = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -186,7 +186,7 @@ static const uint8_t splash_dance_sway_frames[12][400] = {
|
||||
};
|
||||
static const uint16_t splash_dance_sway_holds[12] = {240,180,200,240,200,160,180,200,240,200,200,180};
|
||||
|
||||
static const uint16_t splash_work_coding_palette[10] = {0x0000,0xCBED,0x1082,0xD6FC,0x8C93,0x6B8F,0x39E8,0xBDF8,0x2966,0x18E4};
|
||||
static const uint16_t splash_work_coding_palette[10] = {0x0000,0xDBAA,0x1082,0xD6FC,0x8C93,0x6B8F,0x39E8,0xBDF8,0x2966,0x18E4};
|
||||
static const uint8_t splash_work_coding_frames[23][400] = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,4,0,0,0,0,0,0,4,3,0,0,0,0,0,0,0,0,0,3,4,1,1,1,1,1,1,1,1,4,3,0,0,0,0,0,0,0,0,3,4,1,2,1,1,1,1,2,1,4,3,0,0,0,0,0,0,0,0,3,4,1,1,1,1,1,1,1,1,4,3,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,5,5,5,5,5,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,5,5,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,7,7,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,7,7,5,5,5,1,1,1,0,0,0,0,0,0,0,1,1,6,6,6,6,6,6,6,6,6,1,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,4,0,0,0,0,0,0,4,3,0,0,0,0,0,0,0,0,0,3,4,1,1,1,1,1,1,1,1,4,3,0,0,0,0,0,0,0,0,3,4,1,2,1,1,1,1,2,1,4,3,0,0,0,0,0,0,0,0,3,4,1,1,1,1,1,1,1,1,4,3,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,5,5,5,5,5,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,5,5,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,7,7,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,7,7,5,5,5,1,1,1,0,0,0,0,0,0,0,1,6,6,6,6,6,6,6,6,6,6,1,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -214,7 +214,7 @@ static const uint8_t splash_work_coding_frames[23][400] = {
|
||||
};
|
||||
static const uint16_t splash_work_coding_holds[23] = {180,180,180,180,140,180,180,180,180,180,180,90,90,400,300,280,300,200,180,180,180,180,180};
|
||||
|
||||
static const uint16_t splash_work_think_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint16_t splash_work_think_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
|
||||
static const uint8_t splash_work_think_frames[24][400] = {
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -243,7 +243,7 @@ static const uint8_t splash_work_think_frames[24][400] = {
|
||||
};
|
||||
static const uint16_t splash_work_think_holds[24] = {400,300,300,200,350,350,350,350,350,350,600,200,400,300,300,300,80,100,80,120,150,300,300,400};
|
||||
|
||||
static const uint16_t splash_dance_bounce_dj_palette[10] = {0x0000,0xCBED,0x1082,0xC6DC,0x2965,0x5459,0x52AA,0xFFFF,0xEFBF,0x7D57};
|
||||
static const uint16_t splash_dance_bounce_dj_palette[10] = {0x0000,0xDBAA,0x1082,0xC6DC,0x2965,0x5459,0x52AA,0xFFFF,0xEFBF,0x7D57};
|
||||
static const uint8_t splash_dance_bounce_dj_frames[16][400] = {
|
||||
{0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,7,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,7,0,0,0,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{0,0,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,7,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,7,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -264,7 +264,7 @@ static const uint8_t splash_dance_bounce_dj_frames[16][400] = {
|
||||
};
|
||||
static const uint16_t splash_dance_bounce_dj_holds[16] = {90,80,140,80,60,80,80,100,90,80,160,80,60,80,80,100};
|
||||
|
||||
static const uint16_t splash_dance_sway_dj_palette[10] = {0x0000,0xCBED,0x1082,0xC6DC,0x2965,0x5459,0x52AA,0xFFFF,0xEFBF,0x7D57};
|
||||
static const uint16_t splash_dance_sway_dj_palette[10] = {0x0000,0xDBAA,0x1082,0xC6DC,0x2965,0x5459,0x52AA,0xFFFF,0xEFBF,0x7D57};
|
||||
static const uint8_t splash_dance_sway_dj_frames[12][400] = {
|
||||
{7,7,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,7,7,7,0,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,0,7,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{7,7,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,7,7,7,0,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,7,7,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,7,7,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
@@ -281,7 +281,7 @@ static const uint8_t splash_dance_sway_dj_frames[12][400] = {
|
||||
};
|
||||
static const uint16_t splash_dance_sway_dj_holds[12] = {220,160,200,220,200,160,160,200,220,200,200,180};
|
||||
|
||||
static const uint16_t splash_dance_djmix_palette[10] = {0x0000,0xCBED,0x1082,0xC6DC,0x2945,0x54DB,0x630C,0xFFFF,0xEFBF,0x7D57};
|
||||
static const uint16_t splash_dance_djmix_palette[10] = {0x0000,0xDBAA,0x1082,0xC6DC,0x2945,0x54DB,0x630C,0xFFFF,0xEFBF,0x7D57};
|
||||
static const uint8_t splash_dance_djmix_frames[16][400] = {
|
||||
{7,7,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,7,7,7,7,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,7,7,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,5,6,5,6,5,6,5,6,5,6,5,6,5,6,4,0,0,0,0,4,5,6,5,6,5,6,5,6,5,6,5,6,5,6,4,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
{7,7,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,7,7,7,7,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,7,7,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,2,6,2,6,2,6,2,6,5,6,5,6,5,6,4,0,0,0,0,4,2,6,2,6,2,6,2,6,5,6,5,6,5,6,4,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
|
||||
|
||||
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|
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|
Before Width: | Height: | Size: 15 KiB |
@@ -25,8 +25,17 @@ function safeIdent(s) {
|
||||
return s.toLowerCase().replace(/[^a-z0-9]+/g, '_').replace(/^_+|_+$/g, '');
|
||||
}
|
||||
|
||||
// Brand override: claudepix renders the creature body in a lighter, pinker
|
||||
// terracotta (#CD7F6A) than Anthropic's brand terracotta. Remap it to the
|
||||
// brand color (THEME_ACCENT, #D97757) so the splash matches the brand.
|
||||
const TINT_OVERRIDE = {
|
||||
'#cd7f6a': '#d97757',
|
||||
};
|
||||
|
||||
function hexToRgb565(hex) {
|
||||
if (!hex || hex === 'transparent') return 0x0000; // dark bg
|
||||
const ov = TINT_OVERRIDE[hex.toLowerCase()];
|
||||
if (ov) hex = ov;
|
||||
let h = hex.replace('#', '');
|
||||
if (h.length === 3) h = h.split('').map(c => c + c).join('');
|
||||
const r = parseInt(h.substr(0, 2), 16);
|
||||
|
||||
Reference in New Issue
Block a user