splash: brand terracotta tint; README + remove BT screenshots

- convert_to_c.js: remap the claudepix body color (#CD7F6A) to Anthropic brand
  terracotta (#D97757) so the splash creature matches the brand; regenerate
  splash_animations.h.
- README: document the 3-second hold-to-pair gesture, drop the now-removed
  Bluetooth screen from the screenshots table + prose, and delete the
  Bluetooth screenshots (216 + 1.8").

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Hermann Björgvin Haraldsson
2026-06-02 14:01:57 +00:00
co-authored by Claude Opus 4.7
parent 2b4a0802fa
commit bd5d45cef3
5 changed files with 31 additions and 22 deletions
+13 -13
View File
@@ -21,7 +21,7 @@ typedef struct {
const uint16_t *holds;
} splash_anim_def_t;
static const uint16_t splash_idle_breathe_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_idle_breathe_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_idle_breathe_frames[16][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -42,7 +42,7 @@ static const uint8_t splash_idle_breathe_frames[16][400] = {
};
static const uint16_t splash_idle_breathe_holds[16] = {500,200,280,80,360,200,320,80,700,200,300,500,200,80,80,340};
static const uint16_t splash_idle_blink_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_idle_blink_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_idle_blink_frames[16][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -63,7 +63,7 @@ static const uint8_t splash_idle_blink_frames[16][400] = {
};
static const uint16_t splash_idle_blink_holds[16] = {2400,60,100,60,80,220,1600,60,90,60,70,60,100,70,200,900};
static const uint16_t splash_idle_look_around_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_idle_look_around_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_idle_look_around_frames[17][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,2,1,1,1,1,1,2,1,1,1,0,0,0,0,0,0,0,1,1,1,2,1,1,1,1,1,2,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -85,7 +85,7 @@ static const uint8_t splash_idle_look_around_frames[17][400] = {
};
static const uint16_t splash_idle_look_around_holds[17] = {800,200,500,300,200,400,400,200,500,300,200,500,200,400,300,200,700};
static const uint16_t splash_expression_wink_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_expression_wink_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_expression_wink_frames[12][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -102,7 +102,7 @@ static const uint8_t splash_expression_wink_frames[12][400] = {
};
static const uint16_t splash_expression_wink_holds[12] = {1200,100,120,150,120,100,100,400,100,100,80,800};
static const uint16_t splash_expression_surprise_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_expression_surprise_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_expression_surprise_frames[12][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -119,7 +119,7 @@ static const uint8_t splash_expression_surprise_frames[12][400] = {
};
static const uint16_t splash_expression_surprise_holds[12] = {900,120,60,80,100,100,100,500,180,180,300,600};
static const uint16_t splash_expression_sleep_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_expression_sleep_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_expression_sleep_frames[24][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -148,7 +148,7 @@ static const uint8_t splash_expression_sleep_frames[24][400] = {
};
static const uint16_t splash_expression_sleep_holds[24] = {600,400,300,300,300,300,300,300,300,300,300,300,300,400,700,400,500,300,300,300,300,300,300,400};
static const uint16_t splash_dance_bounce_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_dance_bounce_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_dance_bounce_frames[16][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -169,7 +169,7 @@ static const uint8_t splash_dance_bounce_frames[16][400] = {
};
static const uint16_t splash_dance_bounce_holds[16] = {100,80,140,100,60,80,120,80,100,80,160,80,60,80,120,100};
static const uint16_t splash_dance_sway_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_dance_sway_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_dance_sway_frames[12][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -186,7 +186,7 @@ static const uint8_t splash_dance_sway_frames[12][400] = {
};
static const uint16_t splash_dance_sway_holds[12] = {240,180,200,240,200,160,180,200,240,200,200,180};
static const uint16_t splash_work_coding_palette[10] = {0x0000,0xCBED,0x1082,0xD6FC,0x8C93,0x6B8F,0x39E8,0xBDF8,0x2966,0x18E4};
static const uint16_t splash_work_coding_palette[10] = {0x0000,0xDBAA,0x1082,0xD6FC,0x8C93,0x6B8F,0x39E8,0xBDF8,0x2966,0x18E4};
static const uint8_t splash_work_coding_frames[23][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,4,0,0,0,0,0,0,4,3,0,0,0,0,0,0,0,0,0,3,4,1,1,1,1,1,1,1,1,4,3,0,0,0,0,0,0,0,0,3,4,1,2,1,1,1,1,2,1,4,3,0,0,0,0,0,0,0,0,3,4,1,1,1,1,1,1,1,1,4,3,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,5,5,5,5,5,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,5,5,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,7,7,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,7,7,5,5,5,1,1,1,0,0,0,0,0,0,0,1,1,6,6,6,6,6,6,6,6,6,1,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,3,4,0,0,0,0,0,0,4,3,0,0,0,0,0,0,0,0,0,3,4,1,1,1,1,1,1,1,1,4,3,0,0,0,0,0,0,0,0,3,4,1,2,1,1,1,1,2,1,4,3,0,0,0,0,0,0,0,0,3,4,1,1,1,1,1,1,1,1,4,3,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,5,5,5,5,5,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,5,5,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,7,7,5,5,5,1,1,1,0,0,0,0,0,0,1,1,1,5,5,5,7,7,5,5,5,1,1,1,0,0,0,0,0,0,0,1,6,6,6,6,6,6,6,6,6,6,1,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,9,9,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -214,7 +214,7 @@ static const uint8_t splash_work_coding_frames[23][400] = {
};
static const uint16_t splash_work_coding_holds[23] = {180,180,180,180,140,180,180,180,180,180,180,90,90,400,300,280,300,200,180,180,180,180,180};
static const uint16_t splash_work_think_palette[10] = {0x0000,0xCBED,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint16_t splash_work_think_palette[10] = {0x0000,0xDBAA,0x0861,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000};
static const uint8_t splash_work_think_frames[24][400] = {
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,2,1,1,1,1,1,2,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -243,7 +243,7 @@ static const uint8_t splash_work_think_frames[24][400] = {
};
static const uint16_t splash_work_think_holds[24] = {400,300,300,200,350,350,350,350,350,350,600,200,400,300,300,300,80,100,80,120,150,300,300,400};
static const uint16_t splash_dance_bounce_dj_palette[10] = {0x0000,0xCBED,0x1082,0xC6DC,0x2965,0x5459,0x52AA,0xFFFF,0xEFBF,0x7D57};
static const uint16_t splash_dance_bounce_dj_palette[10] = {0x0000,0xDBAA,0x1082,0xC6DC,0x2965,0x5459,0x52AA,0xFFFF,0xEFBF,0x7D57};
static const uint8_t splash_dance_bounce_dj_frames[16][400] = {
{0,7,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,7,0,0,7,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,7,0,0,0,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,7,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,7,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -264,7 +264,7 @@ static const uint8_t splash_dance_bounce_dj_frames[16][400] = {
};
static const uint16_t splash_dance_bounce_dj_holds[16] = {90,80,140,80,60,80,80,100,90,80,160,80,60,80,80,100};
static const uint16_t splash_dance_sway_dj_palette[10] = {0x0000,0xCBED,0x1082,0xC6DC,0x2965,0x5459,0x52AA,0xFFFF,0xEFBF,0x7D57};
static const uint16_t splash_dance_sway_dj_palette[10] = {0x0000,0xDBAA,0x1082,0xC6DC,0x2965,0x5459,0x52AA,0xFFFF,0xEFBF,0x7D57};
static const uint8_t splash_dance_sway_dj_frames[12][400] = {
{7,7,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,7,7,7,0,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,0,7,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{7,7,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,7,7,7,0,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,7,7,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,7,7,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,1,0,0,0,1,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
@@ -281,7 +281,7 @@ static const uint8_t splash_dance_sway_dj_frames[12][400] = {
};
static const uint16_t splash_dance_sway_dj_holds[12] = {220,160,200,220,200,160,160,200,220,200,200,180};
static const uint16_t splash_dance_djmix_palette[10] = {0x0000,0xCBED,0x1082,0xC6DC,0x2945,0x54DB,0x630C,0xFFFF,0xEFBF,0x7D57};
static const uint16_t splash_dance_djmix_palette[10] = {0x0000,0xDBAA,0x1082,0xC6DC,0x2945,0x54DB,0x630C,0xFFFF,0xEFBF,0x7D57};
static const uint8_t splash_dance_djmix_frames[16][400] = {
{7,7,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,7,7,7,7,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,7,7,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,5,6,5,6,5,6,5,6,5,6,5,6,5,6,4,0,0,0,0,4,5,6,5,6,5,6,5,6,5,6,5,6,5,6,4,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{7,7,0,0,0,8,9,0,0,0,0,0,0,9,8,0,0,0,7,7,7,7,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,7,7,0,0,0,0,8,9,1,1,2,1,1,1,2,1,9,8,0,0,0,0,0,0,0,0,8,9,1,1,1,1,1,1,1,1,9,8,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,0,1,1,1,1,1,1,1,1,1,1,1,0,1,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,2,6,2,6,2,6,2,6,5,6,5,6,5,6,4,0,0,0,0,4,2,6,2,6,2,6,2,6,5,6,5,6,5,6,4,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},