firmware: auto-sleep screen after 30 min idle

AMOLED brightness fades to 0 after IDLE_TIMEOUT_MS without a physical
button press; any of the three buttons (BTN_BACK / BTN_FWD / PWR) fades
it back in. The first press from sleep is consumed for wake only —
Space / Shift+Tab / cycle-screen only fire on the second press, so
reaching for the device to glance at it doesn't accidentally send PTT
to Claude.

Touch never counts as activity and is fully swallowed while asleep:
pets and sleeves can't wake it, and LVGL can't secretly toggle
splash<->usage behind a black panel.

Rotation handling defers while asleep so its blank+ramp doesn't fight
the idle fade; a rotation that happens during sleep is detected and
ramped in on wake.

All tunables live in idle_cfg.h (timeout, fade durations, default
brightness) — nothing is hard-coded in main.cpp.

AMOLED brightness=0 is true 0 emission on these self-emissive panels,
so no extra power-management plumbing (light-sleep, AXP rail gating)
is needed to get the battery savings.
This commit is contained in:
tobby168
2026-05-19 12:41:49 -07:00
parent 9ff81966fb
commit 6655b0f6d0
4 changed files with 174 additions and 8 deletions
+103
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@@ -0,0 +1,103 @@
#include <Arduino.h>
#include "idle.h"
#include "idle_cfg.h"
#include "display_cfg.h" // declares `extern Arduino_CO5300 *gfx;`
enum IdleState {
STATE_AWAKE,
STATE_FADING_OUT,
STATE_ASLEEP,
STATE_FADING_IN,
};
static IdleState state = STATE_AWAKE;
static uint32_t last_activity_ms = 0;
static uint32_t fade_started_ms = 0;
static uint32_t fade_last_step_ms = 0;
static uint8_t fade_from = DISPLAY_DEFAULT_BRIGHTNESS;
static uint8_t fade_to = 0;
static void apply_brightness(uint8_t b) {
gfx->setBrightness(b);
}
static void begin_fade(uint8_t to, uint32_t now) {
fade_from = (to == 0) ? DISPLAY_DEFAULT_BRIGHTNESS : 0;
fade_to = to;
fade_started_ms = now;
fade_last_step_ms = now;
}
void idle_init(void) {
state = STATE_AWAKE;
last_activity_ms = millis();
apply_brightness(DISPLAY_DEFAULT_BRIGHTNESS);
}
void idle_note_activity(void) {
last_activity_ms = millis();
if (state == STATE_FADING_IN) return;
if (state == STATE_AWAKE) return;
// Asleep/fading-out shouldn't reach here in normal flow (callers gate via
// idle_consume_wake_press first), but if it does: trigger a wake.
begin_fade(DISPLAY_DEFAULT_BRIGHTNESS, last_activity_ms);
state = STATE_FADING_IN;
}
bool idle_consume_wake_press(void) {
if (state == STATE_ASLEEP || state == STATE_FADING_OUT) {
uint32_t now = millis();
last_activity_ms = now;
begin_fade(DISPLAY_DEFAULT_BRIGHTNESS, now);
state = STATE_FADING_IN;
return true;
}
if (state == STATE_FADING_IN) {
// Mid-wake — still swallow this press; the user shouldn't get a
// half-wake half-action surprise.
last_activity_ms = millis();
return true;
}
last_activity_ms = millis();
return false;
}
bool idle_is_asleep(void) {
return state == STATE_ASLEEP || state == STATE_FADING_OUT;
}
void idle_tick(void) {
uint32_t now = millis();
switch (state) {
case STATE_AWAKE:
if (now - last_activity_ms >= IDLE_TIMEOUT_MS) {
begin_fade(0, now);
state = STATE_FADING_OUT;
}
break;
case STATE_FADING_OUT:
case STATE_FADING_IN: {
if (now - fade_last_step_ms < IDLE_FADE_STEP_MS) break;
fade_last_step_ms = now;
uint32_t dur = (state == STATE_FADING_OUT) ? IDLE_FADE_OUT_MS : IDLE_FADE_IN_MS;
uint32_t elapsed = now - fade_started_ms;
if (elapsed >= dur) {
apply_brightness(fade_to);
state = (state == STATE_FADING_OUT) ? STATE_ASLEEP : STATE_AWAKE;
} else {
// Linear interpolation fade_from -> fade_to over dur ms.
int32_t span = (int32_t)fade_to - (int32_t)fade_from;
int32_t b = (int32_t)fade_from + (span * (int32_t)elapsed) / (int32_t)dur;
if (b < 0) b = 0;
if (b > 255) b = 255;
apply_brightness((uint8_t)b);
}
break;
}
case STATE_ASLEEP:
break;
}
}
+16
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@@ -0,0 +1,16 @@
#pragma once
#include <stdbool.h>
void idle_init(void);
void idle_tick(void);
void idle_note_activity(void);
// Returns true if this press was consumed as a wake-up (caller MUST skip the
// button's normal action). Returns false when already awake — also notes the
// activity, so callers don't need a separate idle_note_activity() call.
bool idle_consume_wake_press(void);
// Touch should NOT count as activity (avoids accidental wakes from pets,
// sleeves, etc.). Callers use this to silently drop touch events while the
// panel is dark.
bool idle_is_asleep(void);
+11
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@@ -0,0 +1,11 @@
#pragma once
// Auto-sleep / idle screen-off configuration.
// All tunables live here so nothing is hard-coded in main.cpp / idle.cpp.
#define IDLE_TIMEOUT_MS (30UL * 60UL * 1000UL) // 30 min
#define IDLE_FADE_OUT_MS 400 // fade-to-black duration
#define IDLE_FADE_IN_MS 180 // wake fade-in (snappier)
#define IDLE_FADE_STEP_MS 20 // tick interval per fade step
#define DISPLAY_DEFAULT_BRIGHTNESS 200 // active-screen brightness
+44 -8
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@@ -9,6 +9,8 @@
#include "imu.h"
#include "splash.h"
#include "usage_rate.h"
#include "idle.h"
#include "idle_cfg.h"
// Physical buttons (global, screen-independent):
// BTN_BACK (GPIO 0) — left, send Space (Claude Code voice mode push-to-talk)
@@ -52,6 +54,11 @@ static void touch_read() {
} else {
touch_pressed = false;
}
// Touch never counts as user activity and is fully swallowed while the
// panel is dark — avoids accidental wakes and prevents LVGL from secretly
// toggling splash<->usage behind a black screen.
if (idle_is_asleep()) touch_pressed = false;
}
// ---- LVGL draw buffers (PSRAM-backed, partial render) ----
@@ -234,7 +241,7 @@ void setup() {
// Init display
gfx->begin();
gfx->fillScreen(0x0000);
gfx->setBrightness(200);
idle_init(); // sets brightness to DISPLAY_DEFAULT_BRIGHTNESS and starts idle timer
// Init PMU
power_init();
@@ -310,6 +317,11 @@ static void handle_rotation_change(void) {
static uint8_t ramp_step = 0; // 0=idle, 1-4=ramping
static uint32_t ramp_last = 0;
// While asleep the rotation visual transition (blank + ramp) would fight
// the idle fade. Defer: a rotation that happens during sleep will be
// detected after wake and ramped in then.
if (idle_is_asleep()) return;
uint8_t rot = imu_get_rotation();
if (rot != last_rotation) {
gfx->setBrightness(0);
@@ -324,7 +336,7 @@ static void handle_rotation_change(void) {
if (now - ramp_last < 25) return;
ramp_last = now;
static const uint8_t levels[] = {60, 120, 170, 200};
static const uint8_t levels[] = {60, 120, 170, DISPLAY_DEFAULT_BRIGHTNESS};
gfx->setBrightness(levels[ramp_step - 1]);
if (ramp_step >= 4) ramp_step = 0;
else ramp_step++;
@@ -332,6 +344,7 @@ static void handle_rotation_change(void) {
void loop() {
touch_read();
idle_tick();
lv_timer_handler();
ui_tick_anim();
ble_tick();
@@ -343,25 +356,48 @@ void loop() {
// LEFT (GPIO 0) → Space (voice-mode push-to-talk; press & release tracked)
// RIGHT (GPIO 18) → Shift+Tab (Claude Code mode toggle)
// PWR (AXP) → cycle screens; on splash, cycle animations
// First press from sleep is consumed for wake only (idle_consume_wake_press
// returns true) — the normal action only fires from the second press.
// Activity bookkeeping happens inside idle_consume_wake_press, so no
// separate idle_note_activity() call is needed here.
{
static bool back_was = false, fwd_was = false;
static bool back_wake_swallowed = false, fwd_wake_swallowed = false;
bool back_now = (digitalRead(BTN_BACK) == LOW);
bool fwd_now = (digitalRead(BTN_FWD) == LOW);
if (back_now != back_was) {
if (back_now) ble_keyboard_press(0x2C, 0); // HID Space, no mods
else ble_keyboard_release();
if (back_now) {
if (idle_consume_wake_press()) {
back_wake_swallowed = true;
} else {
ble_keyboard_press(0x2C, 0); // HID Space, no mods
}
} else {
if (back_wake_swallowed) back_wake_swallowed = false;
else ble_keyboard_release();
}
back_was = back_now;
}
if (fwd_now != fwd_was) {
if (fwd_now) ble_keyboard_press(0x2B, 0x02); // HID Tab + LEFT_SHIFT
else ble_keyboard_release();
if (fwd_now) {
if (idle_consume_wake_press()) {
fwd_wake_swallowed = true;
} else {
ble_keyboard_press(0x2B, 0x02); // HID Tab + LEFT_SHIFT
}
} else {
if (fwd_wake_swallowed) fwd_wake_swallowed = false;
else ble_keyboard_release();
}
fwd_was = fwd_now;
}
if (power_pwr_pressed()) {
if (ui_get_current_screen() == SCREEN_SPLASH) splash_next();
else ui_cycle_screen();
if (!idle_consume_wake_press()) {
if (ui_get_current_screen() == SCREEN_SPLASH) splash_next();
else ui_cycle_screen();
}
}
}