Drop open/public from library references in README
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@@ -18,7 +18,7 @@ The device boots into the splash and stays there until you press the middle (PWR
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While the splash is up, the middle button cycles animations instead of screens. The firmware also auto-rotates every 20 s within the current usage-rate group, so a long stretch on the splash isn't just one Clawd on loop.
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While the splash is up, the middle button cycles animations instead of screens. The firmware also auto-rotates every 20 s within the current usage-rate group, so a long stretch on the splash isn't just one Clawd on loop.
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The Clawd animations come from [claudepix](https://claudepix.vercel.app), [@amaanbuilds](https://x.com/amaanbuilds)'s open library of pixel-art Clawd sprites — go play with it, it's lovely.
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The Clawd animations come from [claudepix](https://claudepix.vercel.app), [@amaanbuilds](https://x.com/amaanbuilds)'s library of pixel-art Clawd sprites — go play with it, it's lovely.
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## Hardware
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## Hardware
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@@ -169,7 +169,7 @@ Default tint is white (`0xFFFFFF`); Lucide PNGs ship as black-on-transparent and
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## Splash animations
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## Splash animations
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The animations come from [claudepix.vercel.app](https://claudepix.vercel.app),
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The animations come from [claudepix.vercel.app](https://claudepix.vercel.app),
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a public library of Clawd sprites. `tools/scrape_claudepix.js` evaluates the
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a library of Clawd sprites. `tools/scrape_claudepix.js` evaluates the
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site's JavaScript in a Node VM to pull out frame data and palettes, then
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site's JavaScript in a Node VM to pull out frame data and palettes, then
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`tools/convert_to_c.js` turns everything into RGB565 C arrays and writes
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`tools/convert_to_c.js` turns everything into RGB565 C arrays and writes
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`firmware/src/splash_animations.h`.
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`firmware/src/splash_animations.h`.
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